Rigging Q
By Matthew Haines, Wednesday, 6 January 2010
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I began rigging the character using some of Alans tutorials, it was good to see the process as a whole. I had many issues and saw the importance in keeping order within the outliner. My rig was very simplistic as i didnt want to complicate the animation of such a simple character. But I must say it wasnt one of my favorite processes and must admit I really struggled with it. I skinned it using smooth bind with the component editor editing values as it was a low polygon model. There were were a few issues but this was a direct result of how the character was rigged, I set up a simple mouth control using the facial joints with a set driven key for simple mouth opening. I only used one simple head control but this added to the toy like animation we were wanting to achieve.

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