Modeling Q
By Matthew Haines, Wednesday, 23 December 2009
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I began modelling the Q model. It ended up becoming high poly very quickly. I tried reducing it but felt that it was a beginning to be a lost corse. We decided that the art direction was not fitting with this Q and tom set about Re-designing it.
I finally have a new design for Q and do like it, its simplistic and adds to the animations "cuteness" but im unsure weather to texture the facial details much like a wii character or to model them.

I
decided to model the details and realised it was much more time consuming, I really struggled as I only had a front on view of the character but once I got going it wasn’t to hard. I just textured the model using simple blinn shaders onto the seperate ares before I combined the final model itself.


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